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Lessons from the Studio
Get the most out of SketchUp as a design and visualization
tool.
By Tim Johnson

C/O Kristen Moreau |
Three-dimensional modeling software has been used by
professionals and students alike for many years to help visualize and
communicate design ideas. For most, however, using 3-D modeling software is
time-consuming and tedious. The introduction of SketchUp in 1999 provided a
solution to this problem. Sketch-Up’s simple but elegant interface, limited
number of tools, and intuitive approach to modeling make it easy to learn and
remember. Since we started teaching SketchUp in our curriculum, we have finally
begun to see students using it to generate, visualize, and compare design
alternatives at every level of design. Over the years, as new features have
been added, it has become even more effective for terrain and site scale
models, without sacrificing ease of use.
Despite the old adage, “Those who can, do, and those who
can’t, teach,” there is no better way to learn something than to teach it, and
software is no exception. After all, we learn from our mistakes, and as an
educator, I have the opportunity to learn from not only my own mistakes, but
those of every student I have contact with. The lessons learned from years of
solving problems and correcting mistakes students make while learning SketchUp
have helped us focus our instruction on three critical areas: mastering
effective tool techniques, using an efficient modeling process, and discerning
essential and appropriate modeling detail. This article is the first of two
that will take a look at some of these ideas in more detail and provide some
practical techniques for getting the most out of SketchUp.
How We Use SketchUp in Our Studios
In the past few years, we have integrated SketchUp into our
design and technical studios in a variety of ways. It is introduced in the
first-year visualization studio as a means of teaching perspective drawing.
Traditional freehand sketching and rendering techniques are used to add texture
and details to perspectives composed in SketchUp. From the second year on,
SketchUp is used in the design studio, along with physical models and drawings,
as an important design and visualization tool. Students learn to create models
using three methods: from their imagination, designing directly in three
dimensions; from an image, creating volumes from a plan drawing; and from
importing a CAD drawing with two- and three-dimensional objects already drawn.
As design projects get larger and more complex, students take on the challenge
of integrating landform, circulation, and structures. In the fourth year
students spend a semester abroad, currently in Rome, and SketchUp goes with
them. Over the past several years they have modeled many parts of the city in
great detail and compiled a composite model that can be used to study urban
space and form. This model also serves as a base for design projects allowing
students to use SketchUp to take their ideas from concept to final
presentation.
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